// // EDGE GAMES.DDF -redefine game/mission information. // For documentation, see https://edge-classic.github.io/ // #VERSION 1.30 #CLEARALL [EDGEDEMO_A] TITLE_MOVIE="ECINTRO"; [RESCUE_ON_BAZOIK] TITLE_GRAPHIC="TITLEPIC","CQ1TITLE","CQ2TITLE","ENDPIC","VICTORY2"; DESCRIPTION=M_EPI1_Desc; TITLE_TIME=270T; TITLE_MUSIC=62; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND="PISTOL"; DONE_SOUND="BAREXP"; ENDMAP_SOUND="BAREXP"; NEXTMAP_SOUND="SGCOCK"; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; FIRSTMAP=E1M1; DEFAULT_DAMAGE_FLASH=#008800; ANIM=WIA00900:11:64:24, WIA00901:11:64:24, WIA00902:11:64:24,#END; [TERROR_IN_CHEX_CITY] DESCRIPTION=M_EPI2_Desc; INTERMISSION_GRAPHIC="WIMAP1"; INTERMISSION_MUSIC=63; SPLAT_GRAPHIC="WISPLAT"; YAH1_GRAPHIC="WIURH0"; YAH2_GRAPHIC="WIURH1"; NAME_GRAPHIC="M_EPI2"; PERCENT_SOUND="PISTOL"; DONE_SOUND="BAREXP"; ENDMAP_SOUND="BAREXP"; NEXTMAP_SOUND="SGCOCK"; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; FIRSTMAP=E2M1; DEFAULT_DAMAGE_FLASH=#008800; ANIM=WIA10701:11:192:144, WIA10702:11:192:144, WIA10701:11:192:144,#END; [INVASION] DESCRIPTION=M_EPI3_Desc; INTERMISSION_GRAPHIC="WIMAP2"; INTERMISSION_MUSIC=63; SPLAT_GRAPHIC="WISPLAT"; YAH1_GRAPHIC="WIURH0"; YAH2_GRAPHIC="WIURH1"; NAME_GRAPHIC="M_EPI3"; PERCENT_SOUND="PISTOL"; DONE_SOUND="BAREXP"; ENDMAP_SOUND="BAREXP"; NEXTMAP_SOUND="SGCOCK"; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; SPECIAL_MUSIC=67; // bunny FIRSTMAP=E3M1; DEFAULT_DAMAGE_FLASH=#008800; ANIM=WIA20000:11:104:168, WIA20001:11:104:168, WIA20002:11:104:168,#END, WIA20100:11:40:136, WIA20101:11:40:136, WIA20102:11:40:136,#END, WIA20200:11:160:96, WIA20201:11:160:96, WIA20202:11:160:96,#END, WIA20300:11:104:80, WIA20301:11:104:80, WIA20302:11:104:80,#END, WIA20400:11:120:32, WIA20401:11:120:32, WIA20402:11:120:32,#END, WIA20500:11:40:0, WIA20501:11:40:0, WIA20502:11:40:0,#END; [FOURTH_EPISODE] DESCRIPTION=M_EPI4_Desc; INTERMISSION_GRAPHIC="INTERPIC"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI4"; PERCENT_SOUND="PISTOL"; DONE_SOUND="BAREXP"; ENDMAP_SOUND="BAREXP"; NEXTMAP_SOUND="SGCOCK"; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; FIRSTMAP=E4M1; DEFAULT_DAMAGE_FLASH=#008800; [UMAPINFO_TEMPLATE] TITLE_GRAPHIC="TITLEPIC","CQ1TITLE","CQ2TITLE","ENDPIC","VICTORY2"; TITLE_TIME=270T; TITLE_MUSIC=62; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; PERCENT_SOUND="PISTOL"; DONE_SOUND="BAREXP"; ENDMAP_SOUND="BAREXP"; NEXTMAP_SOUND="SGCOCK"; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; DEFAULT_DAMAGE_FLASH=#008800; ANIM=WIA00900:11:64:24, WIA00901:11:64:24, WIA00902:11:64:24,#END;